![]() In order to succeed at a mission, though, you'll need to have at least a loose grasp on how the combat works. Rewards for missions can include any of the resources, a free tech upgrade, or a Battle Card, which gives you a random bonus in combat. It's an amazingly simple approach to cultural conquest. If you fail, they will snub you until you succeed. If you succeed, they'll reward you with resources and loyalty. Your fleet of starships starts on your home planet, as one might expect, and you'll need to send it around the galaxy to perform simple combat tasks for your neighbors. Gameplay is where Starships really shines, as the experience is simple, addictive, and fun. Wonders are still present in the game, though the impact on the earliest stages of gameplay were minimal at best. When you establish influence over a planet, they'll start contributing resources to your cause, which you can bolster by constructing new buildings and cities on the planet. Unlike the Civilization series, you're not building up cities in Starships, instead you're focusing on whole planets. The demo I got to play was only a few turns long, to be sure, so I can't speak to the longer term impact of diplomacy, but if you want to keep your early influence active, you'll want to avoid stirring up too much interplanetary trouble too early on. You'll fight battles rather than wars, but you'll still be vying for galactic control when all is said and done, and Diplomacy will be a major factor there. Instead of the incredibly complex Tech Web from Beyond Earth, for example, you've got a dozen or so static research paths like "Nano Electronics," which improves the damage of your long-range lasers.ĭespite its simplicity, Starships brings plenty of decision making and strategy to the fore with Diplomacy continuing to play a role in how your game pans out. Like its magical counterpart, Starships distills Civilization down to its most essential components and strips out the layers of complexity that make Civ difficult for the uninitiated to grasp. Fortunately, Civ is getting its very own Duels of the Planeswalkers in Sid Meier's Starships. Each choice you make carries consequences on your path to victory.Civilization is kind of like Magic amazingly fun, if you can ever figure out how to play the damn thing. Multiple Paths To Victory: Will you win by conquering the greatest threat to the galaxy? Or will you unite a plurality of worlds in your Federation? Perhaps you will lead your people to push the frontiers of science.Fight pirates, protect colony ships, destroy rogue AI, and more. A Galaxy Of Adventure: Explore the galaxy as you lead your fleet to distant worlds and complete missions to help the citizens of these planets.Build improvements on worlds to increase the capabilities and resources of your Federation. Use the unique abilities of the each planet to enhance your fleet and Federation, and keep your opponents in check. Diplomacy, Strategy, and Exploration: Expand the influence of your Federation and gain the trust of the citizens of new planets.Fully Customizable Starships: Create an armada that fits your tactical plan with modular spaceship design.Tactical Space Combat: Encounter unique tactical challenges in every mission, with dynamically generated maps, victory conditions, and foes.See if you have what it takes to rule the universe! Set in the universe of Civilization: Beyond Earth after the age of the Seeding, Sid Meier’s Starships offers sci-fi/strategy fans a full stand-alone game experience that also features cross-connectivity with Beyond Earth, expanding the depth of both games. Build a planetary federation as you strengthen your fleet and secure your homeworld as you attempt to preserve intergalactic peace and your vision of humanity. Travel to new worlds, completing missions to help save and protect the planets and their people from dangerous Space Pirates, to powerful Marauders and other hostile factions. Take command of a fleet of powerful starships in this adventure-driven strategy game from legendary designer Sid Meier. ![]()
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